How to make a Bounding Box with Plaything and it's 'asc to physics' command

Right, There's not much to doing this really.
It's one of the easier things related to car physics
And can be done using CarEd (or any 3d program that can models in '.asc' format), and Plaything 2.

-This first thing you'll want to do is open you car's model in your 3d program of choice
(CarEd or what have you) and create a new object that surrounds the car in it's own
basic shape (besides the wheels) as shown:

-save this new object as a new file (seperated from the car model) and export it as an
asc file.

-Now, Open your car in Plaything 2, Goto 'Tools' -> 'Carma2' -> 'ASC to Physics shape'.
a box with 'Select ASC file to munge' should appear. Now select the asc file you
made earlier.
- UPDATE!! The ASC to physics apparently doesn't work in Windows XP upwards. What you can do instead, is open the ASC file, and then do Save non-car txt file (Setup non-car), save the file as something with two numbers in front, like 01bbox, and then you can copy the bbox out of that.

-That last step should have generated a text file in the directory where the asc is (with the same filename as the asc.)

-Open that text file and copy from 'polyhedron' to the space between the last set of numbers and the bit about 'am width height and length'.

-Paste what you copied over the corresponding part in your car's text file. (near the end, where it says 'polyhedron' and that stuff.)

-Voila! That is all. :)