Engine noise
Engine noise for normal space, tunnels and underwater. I have always used the same sound ID for all three numbers. You can find the sound IDs in data/sound/sound.txt. (The ID has usually four numbers)
If you want to add a new engine sound to game, you have define it in data/sound/sound.txt by adding a new line for it. Let's take an example:
5311 // Sound ID, write a new number here and use it in car's textfile. 0x00,0x01 // Type (0), Flags (0) ENGINE2.WAV // File name in data/sound - folder for the sound, for example NEWSOUND.WAV. 6000 // Priority 0 // Repeat rate 200,200 // MinVol, MaxVol 0,0 // MinPitch, MaxPitch 0,0 // MinSpeed, MaxSpeed 0x0 // Special FX index 1 // Number of low memory alternatives 5300 // ?
And here some existing values for use: (You can hear them when you find the name in data/sound - folder)
5310 = Engine1.wav 5311 = Engine2.wav 5300 = Engine3.wav (Normal sound, Eagle 3) 5301 = Engine3E.wav 5302 = Engine3W.wav (Buzz Lightweight) 5312 = Engine4.wav (Farmer Fright) 5313 = Engine5.wav (Heinz Faust) 5314 = Diesel.wav (Trucks) 5350 = Gosiren.wav (Copcar's sound with siren) 4420 = Enginewide.wav (Wide boy's engine sound with bass)


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