Bounding shapes
There's nothing more horrible than bounding shapes, which don't fit to the car.
So I recommend that you spend some time making bounding shapes. I'll give you some tips.
You can have more than one shape, just put 2 (or more) to "Number of 'Bounding shapes' entries".
Usually I put the body in one bounding shape, and roof in another. So that makes two bounding shapes' entries total.
There is an easy way to create bounding shapes: Make a simple mesh to cover the car. (not very detailed: 32 points is maximum)
Then define the triangles, and select "file/export .ASC"
Then start Plaything 2, and use its "object/convert .ASC to physics shape" Plaything creates a textfile, and just have to copy those bounding shapes into your car's textfile.
I don't use this with cars, I define the bounding shapes myself.

Only first three numbers in every line are necessary. The other three lines are notes, so you know what I'm talking about here.
2 // Number of 'Bounding shapes' entries. // Bounding shapes entry #1 polyhedron // Type 14 // Body -0.18 , 0.055 ,-0.4 // L B F1 , 1 (Left , bottom , front) -0.18 , 0.1 ,-0.42 // L C F1 , 2 (Left , center , front) -0.18 , 0.17 ,-0.26 // L T F2 , 3 (Left , top , front) -0.18 , 0.2 , 0.36 // L T R3 , 4 -0.18 , 0.07 , 0.35 // L C R2 , 5 -0.18 , 0.04 , 0.04 // L B R1 , 6 -0.18 , 0.04 ,-0.18 // L B F3 , 7 0.18 , 0.055 ,-0.4 // R B F1 , 1 (Right, bottom , front) 0.18 , 0.1 ,-0.42 // R C F1 , 2 0.18 , 0.17 ,-0.26 // R T F2 , 3 0.18 , 0.2 , 0.36 // R T R3 , 4 0.18 , 0.07 , 0.35 // R C R2 , 5 0.18 , 0.04 , 0.04 // R B R1 , 6 0.18 , 0.04 ,-0.18 // R B F3 , 7 polyhedron // Type 8 // Roof -0.17 , 0.17 ,-0.22 // L B F , A -0.1 , 0.24 ,-0.07 // L T F , B -0.1 , 0.24 , 0.04 // L T R , C -0.17 , 0.2 , 0.28 // L B R , D 0.17 , 0.17 ,-0.22 // R B F , A 0.1 , 0.24 ,-0.07 // R T F , B 0.1 , 0.24 , 0.04 // R T R , C 0.17 , 0.2 , 0.28 // R B R , D


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