Bounding shapes

There's nothing more horrible than bounding shapes, which don't fit to the car.
So I recommend that you spend some time making bounding shapes. I'll give you some tips.

You can have more than one shape, just put 2 (or more) to "Number of 'Bounding shapes' entries".
Usually I put the body in one bounding shape, and roof in another. So that makes two bounding shapes' entries total.

There is an easy way to create bounding shapes: Make a simple mesh to cover the car. (not very detailed: 32 points is maximum)
Then define the triangles, and select "file/export .ASC"
Then start Plaything 2, and use its "object/convert .ASC to physics shape" Plaything creates a textfile, and just have to copy those bounding shapes into your car's textfile.
I don't use this with cars, I define the bounding shapes myself.

Body's bounding shapes   Roof's bounding shapes


Only first three numbers in every line are necessary. The other three lines are notes, so you know what I'm talking about here.

2                       // Number of 'Bounding shapes' entries.

// Bounding shapes entry #1
polyhedron              // Type
14			// Body

-0.18 , 0.055 ,-0.4	// L B F1    , 1    (Left , bottom , front)	
-0.18 , 0.1   ,-0.42 	// L C F1    , 2    (Left , center , front)
-0.18 , 0.17  ,-0.26 	// L T F2    , 3    (Left , top , front)
-0.18 , 0.2   , 0.36	// L T R3    , 4    
-0.18 , 0.07  , 0.35	// L C R2    , 5  
-0.18 , 0.04  , 0.04	// L B R1    , 6  
-0.18 , 0.04  ,-0.18	// L B F3    , 7   
 0.18 , 0.055 ,-0.4	// R B F1    , 1    (Right, bottom , front)
 0.18 , 0.1   ,-0.42	// R C F1    , 2  
 0.18 , 0.17  ,-0.26	// R T F2    , 3   
 0.18 , 0.2   , 0.36	// R T R3    , 4   
 0.18 , 0.07  , 0.35	// R C R2    , 5  
 0.18 , 0.04  , 0.04	// R B R1    , 6  
 0.18 , 0.04  ,-0.18	// R B F3    , 7  

polyhedron              // Type
8			// Roof

-0.17 , 0.17 ,-0.22	// L B F     , A
-0.1  , 0.24 ,-0.07	// L T F     , B  
-0.1  , 0.24 , 0.04	// L T R     , C 
-0.17 , 0.2  , 0.28	// L B R     , D 
 0.17 , 0.17 ,-0.22	// R B F     , A 
 0.1  , 0.24 ,-0.07	// R T F     , B  
 0.1  , 0.24 , 0.04	// R T R     , C 
 0.17 , 0.2  , 0.28	// R B R     , D