2.14 Global lighting data
//////////// GLOBAL LIGHTING DATA /////////// (No smooth lighting effects applied) 255 , 255 , 255 // RGB for main directional light-source [No effect] 0.4 , 1.5 // Ambient/Diffuse light to be used when plaything ambient says 0 [No effect] 2.0 , 1.5 // Ambient/Diffuse light to be used when plaything ambient says 1 [No effect} 0.1 , 1.0 // Ambient/Diffuse light, see the pictures /////////////////////////////////////////////




A: The ambient light is very dark (shady areas), while the sunlight illuminates the other areas.
B: The ambient light is full-lit already. Actually, because of the values, the sunlight is darker than the ambient light, which isn't possible in the real world.
C: Both ambient and illuminated areas are full-lit.
D: Both ambient and illuminated areas equally dark. (But you, opponents, drones, peds and horizon will be full-lit)
Other example values:
0.4 , 0.8 = Day
0.1 , 0.2 = Night


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