Book navigation
- Tutorials
- CarEd skinning
- C2 Smashables Part 1 - Rear Lights
- C2 Car.txt file editing
- Making a spherical shape in CarEd
- Making Alpha channels (for transparency) in Photoshop
- An extensive guide to perfecting your car's physics
- Making your C2 car look more smooth
- Setting up your car's text file with help from PT2
- Making a car shell in PT2
- How to define where fire appears on your car
- Track making
- 1. Modeling, doing some things in PT2, and editing some textfiles
- 2. Track's textfile editing
- 2.1 Starting place (How to place the grid)
- 2.2 Checkpoints
- 2.3 Smashable environment specs
- 2.4 Ped specs (Which of the textures spawn pedestrians)
- 2.5 Horizon stuff
- 2.6 Special effects volumes (Making ambient sounds and gravity effects)
- 2.7 Map details (Creating the map picture)
- 2.8 Funk stuff (Animated textures and other texture effects)
- 2.9 Groove stuff (Moving objects, like cranes, fans or spinning advertisements)
- 2.10 Opponent paths
- 2.11 Drone paths (Traffic, skilifts, planes, etc)
- 2.12 Material modifiers (Making slippery or bumpy driving surfaces)
- 2.13 Noncar objects
- 2.14 Global lighting data
- 3. Miscellaneous
- Templates
- How to make a Bounding Box with Plaything and it's 'asc to physics' command
- Tank tracks for C2
- Installing cars manually (for MacOS)
- Carmageddon 2 to Carmageddon 1 car conversion
- Demo Car 1
- Demo Car 2
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