Cars and noncars have bounding shapes, which are used for collisions: They are the collision meshes.
Without bounding shapes, everything would go through each other in the game.
If the bounding shapes aren't exact, objects can sink to each other, or collide too early before the actual impact.
Bounding shapes are done from different shapes. You can have more than one shape, just put 2 (or more) to "Number of 'Bounding shapes' entries".
For cars, there's an easy way to create bounding shapes:
Make a simple mesh to cover the car. (not very detailed: 32 points is maximum)
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