bounding box

3.1 Bounding shapes

Cars and noncars have bounding shapes, which are used for collisions: They are the collision meshes.
Without bounding shapes, everything would go through each other in the game.
If the bounding shapes aren't exact, objects can sink to each other, or collide too early before the actual impact.
Bounding shapes are done from different shapes. You can have more than one shape, just put 2 (or more) to "Number of 'Bounding shapes' entries".

For cars, there's an easy way to create bounding shapes:
Make a simple mesh to cover the car. (not very detailed: 32 points is maximum)

How to make a Bounding Box with Plaything and it's 'asc to physics' command

Right, There's not much to doing this really.
It's one of the easier things related to car physics
And can be done using CarEd (or any 3d program that can models in '.asc' format), and Plaything 2.

-This first thing you'll want to do is open you car's model in your 3d program of choice
(CarEd or what have you) and create a new object that surrounds the car in it's own
basic shape (besides the wheels) as shown:

-save this new object as a new file (seperated from the car model) and export it as an
asc file.

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